const canvas = document.querySelector("canvas")
const c = canvas.getContext("2d")
canvas.width = innerWidth;
canvas.height = innerHeight * .3;
class Ball {
constructor({position,velocity}){
this.position = position;
this.velocity = velocity;
}
draw(){
c.beginPath();
c.fillStyle = "orange"
c.ellipse(this.position.x,this.position.y,
canvas.width * .05,canvas.width *.05, Math.PI / 4, 0 , 2 * Math.PI);
c.fill();
c.stroke()
c.closePath()
}
update(){
this.draw()
this.position.x += this.velocity.x;
this.position.y += this.velocity.y;
if(this.position.x > canvas.width){
this.velocity.x = -5
} else if(this.position.x < 0){
this.velocity.x = 10;
}
if(this.position.y > canvas.height){
this.velocity.y = -10
} else if(this.position.y < 0){
this.velocity.y = 5;
}
}
}
const ball1 = new Ball({
position: {
x: canvas.width * .5,
y: 10
},
velocity:{
x: 10,
y: 3
}
})
function animate(){
window.requestAnimationFrame(animate);
canvas.style.background = "rgb(30,200,100)"
c.clearRect(0,0,canvas.width,canvas.height)
ball1.update()
}
animate()